I was contacted by Ubisoft Toronto to support them working on Starlink: Battle for Atlas in 2016. I was responsible for designing weapons, props, and structures for world building, cinematic sets and environments.
Starlink: Battle for Atlas is a modern interpretation of the toys-to-life format. The players can purchase real star ships that attach to their console controllers. When the player changes weapons in real life they change on the screen in-game.  
The following is a collection of selected designs that I can share. I hope you enjoy them!
PLAYER SHIP WEAPONS
WORLD BUILDING STRUCTURES
This is the Spaceport. It was meant to be a large scale structure the player could explore. It was designed as an efficient material transfer system. It's essentially a rail gun that fires compressed raw materials into orbit. Fun stuff.
DERELICT SHIPS
I was also responsible for designing derelict space cruisers that hold hidden secrets for the curious player.
CINEMATIC DESIGN
I was also responsible for designing the interior spaces of the main ship where most of the story takes place.
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